0.3.0

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0.3.0 is the tenth public release of Friday Night Funkin'. It was released on the 30th of April, 2024.

It succeeded 0.2.8 and was succeeded by 0.3.1.

Additions

Menus

  • Options
    • Debug Display
    • Input Offsets

Pause Screen

  • The composer(s) of each song are now listed on the pause screen.
  • The ability to skip or restart cutscenes/dialogue is now added to the pause screen when applicable.
  • The amount of times that the player has blue balled now reads as "[Number] Blue Balls" instead of "Blue balled: [number]".

UI

  • A newly added transition screen is loaded in when backing out of certain menus.
  • Notes now go transparent if they are hit slightly early/late when overlapping the note UI.
  • New visual effects for pressing held notes.

Characters

Music

Songs

  • Darnell
  • Lit Up
  • 2hot
  • Blazin'
  • Bopeebo (ERECT Remix)
  • Fresh (ERECT Remix)
  • DadBattle (ERECT Remix)
  • Spookeez (ERECT Remix)
  • South (ERECT Remix)
  • Pico (ERECT Remix)
  • Philly Nice (ERECT Remix)
  • Blammed (ERECT Remix)
  • High (ERECT Remix)
  • Senpai (ERECT Remix)
  • Roses (ERECT Remix)
  • Thorns (ERECT Remix)

Pause Screen

Game Over

Other

  • Results
  • Girlfriend's Song
  • Random!

Changed

Menus

Gameplay

  • The amount of points the player gets per note is now based on the exact milliseconds of when they hit it.
  • The chart for Spookeez, Senpai, and Guns on Normal, Easy, and Hard difficulties, respectively, were slightly tweaked.

Music

Songs

  • Boyfriend's vocals in Tutorial were slightly tweaked.
  • The instrumental for Bopeebo is now more closely based on the "Drug Pop" version. Boyfriend's vocals were also tweaked to match that version.

Removed

  • The charts for Ridge and Smash.
  • Pressing 5 or 8 on the title screen no longer triggers the unfinished Tankman cutscene easter egg.

Fixed

  • Daddy Dearest's left pose now correctly has two frames of animation instead of just one.
  • Monster's left and right poses are now assigned correctly to the respective arrows.

Official Changelog

Added

  • New Story Level: Weekend 1, starting Pico, Darnell, and Nene.
    • Beat the level in Story Mode to unlock the songs for Freeplay!
  • 12 new Erect remixes, featuring Kawai Sprite, Saruky, Kohta Takahashi, and Saster
    • Unlocked instantly in Freeplay
  • New visually enhanced Freeplay menu.
    • Sorting, favorites, and more.
  • New Results screen upon completing any song or story level.
  • New refactored Chart Editor prototype (accessible via ~ in the main menu or 7 in the Play State, rebindable). (VERY EARLY PROTOTYPE. EXPECT BUGS AND CRASHES)
  • Implemented a new scripting system using HScript (an interpreted language with Haxe-like syntax) for incredible flexibility.
    • All character-specific, stage-specific, or song-specific behaviors have been moved to HScript.
  • New song events system allows for simple customization of camera behavior.
    • Mods can implement custom song events via HScript, and new built-in song events will come in the future.
  • New credits menu to list all the dozens of people who contributed.

Changed

  • Completely refactored the game's input system for higher reliability and accuracy.
    • Reworked note rendering to massively reduce lag on larger charts.
  • Reworks to scoring and health gain.
  • Dedicated gamepad support with the ability to rebind buttons.
  • Improvements to video cutscenes and dialogue, allowing them to be easily skipped or restarted.
  • Updated Polymod by several major versions, allowing for fully dynamic asset replacement and support for scripted classes.
  • Completely refactored almost every part of the game's code for performance, stability, and extensibility.
    • This is not the Ludem Dare game held together with sticks and glue you played three years ago.
  • Characters, stages, songs, story levels, and dialogue are now built from JSON data registries rather than being hardcoded.
    • All of these also support attaching scripts for custom behavior, more documentation on this soon.
    • You can forcibly reload the game's JSON data and scripts by pressing F5.
  • Fully refactored the game's chart file format for extensibility and readability.
    • You can migrate old charts using the Import FNF Legacy option in the chart editor.
  • Various visual tweaks and improvements.

Fixed

  • 17 quadrillion bugs across hundreds of PRs.

Song List

Unused